The Good Sort of Punishment in Fast Fusion

2025-06-07T08:00:00+01:00 | 2-minute read

Fact Sheet
Original Title
Fast Fusion
Genres
Racing
Sports
Release Date
June 6, 2025
Length
HowLongToBeat: 2.5-6 hours
Reviews
Cubed3: 8/10
OpenCritic: 80/100
Creators
Developer: Shin’en Multimedia
Publisher: Shin’en Multimedia
Platforms
Switch 2: Digital

Website

It’s refreshing to play a vehicle-driven (driving?) game that’s not all about negative looping of the modern kart racer. Sure, everybody loves an upset of getting from the last place to the first within seconds, and there are obvious concessions to make when games are intended for quick pick up and play. But sometimes I want the Formula 1 experience of every little mistake accumulating, and the competition occasionally outperforming me even when I don’t make mistakes, simply because I wasn’t brave enough to attempt a single shortcut.

Fast Fusion

The Fast serious has become Nintendo’s Ridge Racer at this point, more of a launch-day lucky charm rather than an important game in its own. But it’s important, and not simply because there’s barely anything like it, with F-Zero occasionally celebrated but never committed to, and Wipeout, well, wiped out. It’s a tech-pushing marvel produced under extreme constraints of developing for unfamiliar hardware in just a few months by a very small and modest veteran team. And it knows exactly what it’s doing under all the restrictions.

Fast Fusion

Fast Fusion only flows well once I put time into tracks, learning when to risk and when it’s not worth it, when to save up boosts and when to burn the whole gauge. I might never meaningfully come back to it because console launches never aid attention spans, and I feel like at times it’s too unforgiving about certain bumps or even rage-inducing when I crash just before the finish line. But who am I to complain when I asked for Formula 1, and this is more or less what I’m getting? It’s not really a game about play, after all, it’s about performance.

© 2025 - 2026 Pew Illusion

🌱 Powered by Hugo with theme Dream.

About Me

My name is Anton, I’m a video game creator who proudly overthinks tiny aspects of game design. Every week, I take a game I’ve been playing and find a detail that may often not be its main focus. But it still deserves love, doesn’t it? Besides these aspects, I pay special attention to general game flow and game feel.

When I play new games, I like to take notes. They often end up messy, and I can’t share them with anyone. I even have trouble reading them later myself! So now I turn them into cohesive posts that not only I but others can read. I also need every excuse I can get to play new games, old games I’ve never played, old games I have no excuse to replay as well as games outside my comfort zone.

I try to avoid spoilers for the newer games I bring up, but sometimes I see no better way to make a point. So if you don’t want to be spoiled, I recommend avoiding the posts on the games you haven’t played but plan to play.

Credits

Way of the Hunter 2

Way of the Hunter

This Is the President

Favorite Games

killer7

Super Mario Galaxy

Half Life 2

Resident Evil 4

Device 6

Favorite Studios

Nintendo

Capcom

Simogo

Treasure

Socials