The One Button to Light Up Mewgenics

2026-09-08T00:00:00+02:00 | 2-minute read

Fact Sheet
Original Title
Mewgenics
Genres
Roguelite
RPG
Tactics
Release Date
February 10, 2026 (Windows)
September 8, 2026 (PlayStation 5, Switch 2, Xbox Series)
Length
HowLongToBeat: 79.5-132 hours
Reviews
Edge: 8/10
Gamespot: 9/10
OpenCritic: 90/100
Creators
Developer: Edmund McMillen / Tyler Glaiel
Publisher: Nicalis
Platforms
Microsoft Store: Digital
PlayStation 5: Digital
Steam: Digital
Switch 2: Digital
Xbox Series: Digital

Website

Main menus are boring! I wish games went past them most of the time. I like the flow of starting to play right away, without any formal clicks. When Grand Theft Auto V did it, I thought that was one thing to copycat. But even Rockstar had to succumb to the needs of Online. Then everybody started to do onboarding flows. And even these lead to main menus now, sort of negating the idea of a flow. I know, programmers will tell me a myriad reasons why main menus are there: input, scene logic, logins, syncs, loading assets, you name it. But it doesn’t make me less sad.

Mewgenics

Mewgenics makes me happy not only with its great tactics, just enough roguelite to process, and crude humor. It has an unassuming button in the main menu that says “Meow”. I press it, and it randomly plays a voice clip from one of dozens who provided the developers samples of their copycatting. That’s it. There’s no grand design, intention, value. It’s pretty dumb. It’s something I’d implement when I have a free hour, especialy for a game that takes more than a decade to make, even if with huge breaks. I like it because it puts a smile on my face. And what else is entertainment for if not this?

Mewgenics

In a game that is going to last me dozens of hours, clicking a button to play a random meow isn’t a waste of time. And who knows, maybe someone will uncover in many years that pressing it multiple times does affect the game in an unexpected way? But until then, I’ll advocate for games having not only features and not even Features. I’ll ask for a small thing or two anyone on the team can do because they feel like doing it. A private space in an environment that even when truly collaborative, too often doesn’t feel personal enough.

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About Me

My name is Anton, I’m a video game creator who proudly overthinks tiny aspects of game design. Every week, I take a game I’ve been playing and find a detail that may often not be its main focus. But it still deserves love, doesn’t it? Besides these aspects, I pay special attention to general game flow and game feel.

When I play new games, I like to take notes. They often end up messy, and I can’t share them with anyone. I even have trouble reading them later myself! So now I turn them into cohesive posts that not only I but others can read. I also need every excuse I can get to play new games, old games I’ve never played, old games I have no excuse to replay as well as games outside my comfort zone.

I try to avoid spoilers for the newer games I bring up, but sometimes I see no better way to make a point. So if you don’t want to be spoiled, I recommend avoiding the posts on the games you haven’t played but plan to play.

Credits

Way of the Hunter 2

Way of the Hunter

This Is the President

Favorite Games

killer7

Super Mario Galaxy

Half Life 2

Resident Evil 4

Device 6

Favorite Studios

Nintendo

Capcom

Simogo

Treasure

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