No Case Should Remain Unsolved Spins Mysteries Right

2026-08-19T00:00:00+02:00 | 2-minute read

Fact Sheet
Original Title
미제사건은 끝내야 하니까
(Mije-sagateun Kkeunnaeya Hanikka)
Genres
ADV
Detective
Release Date
January 18, 2024 (Windows, macOS)
September 19, 2024 (Switch)
August 15, 2026 (PlayStation 5)
Length
HowLongToBeat: 2.5-3 hours
Reviews
Edge: [9/10]
OpenCritic: 81/100
Creators
Developer: Somi
Publisher: Somi / Playism
Platforms
PlayStation 5: Digital
Steam: Digital
Switch: Digital

Website

Mystery games are probably my favorite genre. I can just never get enough of them! But they keep pulling me in two extremes: either I feel like I’m just following a story and the game periodically ensures I’m onboard or I’m so overwhelmed by the freedom that I must gather all my cognitive processing to finish it over one evening or weekend. Otherwise, I might not be able to go back and I’ll have to start over.

No Case Should Remain Unsolved

No Case Should Remain Unsolved sits somewhere in the middle of those extremes. It onboards me just enough not to be overwhelmed, but it never feels restricting as I still have to figure out everything beyond that point myself. It lets me know when I’m making progress, but I can never truly brute force conclusions by just reordering text blocks between characters and within the timeline. I have to think things over! And it’s lenient, occupying only one evening even if I read testimonies slowly and thoroughly. It’s very forgiving in how it lets me guess too, and I never even notice that it’s always got my back when I’m even mildly stuck.

No Case Should Remain Unsolved

Yet the most magical touch is in how No Case Should Remain Unsolved delivers its ultimate twist. In a genre so dominated by writing whims rather than game design whimsy, it’s a rare moment where self-revelation stays mechanical and is only later confirmed by storytelling. In Ace Attorney, I’m mostly a spectator who can rely on outside help during the most pivotal moments. In Return to the Obra Dinn, I quickly realize that I might not be good enough for the job. No Case Should Remain Unsolved lets me do the job, then reaches out with powerful emotion and leaves with grace. The only mystery left is if somebody can replicate the same magic again, even if it’s the creator of the game.

© 2025 - 2026 pew illusion

🌱 Powered by Hugo with theme Dream.

About Me

My name is Anton, I’m a video game creator who proudly overthinks tiny aspects of game design. Every week, I take a game I’ve been playing and find a detail that may often not be its main focus. But it still deserves love, doesn’t it? Besides these aspects, I pay special attention to general game flow and game feel.

When I play new games, I like to take notes. They often end up messy, and I can’t share them with anyone. I even have trouble reading them later myself! So now I turn them into cohesive posts that not only I but others can read. I also need every excuse I can get to play new games, old games I’ve never played, old games I have no excuse to replay as well as games outside my comfort zone.

I try to avoid spoilers for the newer games I bring up, but sometimes I see no better way to make a point. So if you don’t want to be spoiled, I recommend avoiding the posts on the games you haven’t played but plan to play.

Credits

Way of the Hunter 2

Way of the Hunter

This Is the President

Favorite Games

killer7

Super Mario Galaxy

Half Life 2

Resident Evil 4

Device 6

Favorite Studios

Nintendo

Capcom

Simogo

Treasure

Socials