Big Walk Doesn't Make Things Easy

2026-08-04T08:00:00+01:00 | 3-minute read

Fact Sheet
Original Title
Big Walk
Genres
Co-op adventure
Release Date
August 4, 2026 (Wii)
Length
HowLongToBeat: 7-15.5 hours
Reviews
Eurogamer: 5/5
TheGame: 5/5
OpenCritic: 89/100
Creators
Developer: House House
Publisher: Panic
Platforms
PlayStation 5: [Digital] (https://store.playstation.com/en-sk/concept/10017189)
Steam: Digital
Switch 2: Digital

Website

Who has time and energy to play video games, anyway? Unless my living wouldn’t depend on them, they’d require so much diligence and effort, I’d rather put them in something more useful, such as doing home chores before things break down or turning workouts into an actual habit instead of a post-holiday resolution. They’ve come a half-a-century-long way of being mindless distractions to often still mindless but now firmly consuming entertainment.

Big Walk

Enter Big Walk. It’s not useful in the practical sense. I’m getting the mental and social benefits of hiking, sure, but physically, it doesn’t bring me closer to the daily 10,000 steps. I’m chatting, but via proximity only. Stand too far away, and I don’t hear a thing, unless I’m in a tram tunnel or another colorful structure with surprisingly echo-friendly acoustics. At least I’m enjoying myself, aren’t I? I definitely do, the game is too often exceptional, with one huge caveat: I need to convince people to play it with me.

Big Walk

The optional nature of many co-op modes, with the rare exception of Jozef Fares productions and the upcoming Orbitals, has taught me that they’re never essential. I can get by myself, without all the organizing, negotiating and postponing, as if I’m planning an epic wedding ceremony and not just an online gaming hangout. Then I remember that some friends admire video games, but they do it from distance. Some don’t care for them at all. Some don’t care for the ones I care for. And some lack the capacity to do anything at the moment, simply put.

Big Walk

But look, it’s all worth it! The moment I figure out the logistics and start playing, I wave hands around in a surprisingly tactile way, run and jump like a kid who’s no longer grounded, kick everything my sticky arms can reach, chat both because I must and because I want to and just spend time just enjoying myself on a coast instead of hurrying to the next objective marker (that is actually not there because it’s a thoughtfully designed game). And this all without even being able to look at myself, except for that mirror near the painting studio. Big Walk is enjoyable precisely because it’s unafraid to make me uncomfortable in my own skin.

Big Walk

Things get rough. At first, there’s no map to navigate Big Walk, similarly to how there’s no map to navigate any life adventure. I can’t be sure I was heard by everybody. I might get lost in the woods and not come back in time for the session to end. Or something happens in real life and I have to disconnect. But at least there are people around who are going through the same thing, aren’t they? So why don’t I lend them a hand, let them help me out or even hold and carry me around? Even if we can’t immediately solve every puzzle, stay close and work as a team, we’re moving towards the same goal which is still hours away but finally feels reachable when so many Big Walkers are around.

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About Me

My name is Anton, I’m a video game creator who proudly overthinks tiny aspects of game design. Every week, I take a game I’ve been playing and find a detail that may often not be its main focus. But it still deserves love, doesn’t it? Besides these aspects, I pay special attention to general game flow and game feel.

When I play new games, I like to take notes. They often end up messy, and I can’t share them with anyone. I even have trouble reading them later myself! So now I turn them into cohesive posts that not only I but others can read. I also need every excuse I can get to play new games, old games I’ve never played, old games I have no excuse to replay as well as games outside my comfort zone.

I try to avoid spoilers for the newer games I bring up, but sometimes I see no better way to make a point. So if you don’t want to be spoiled, I recommend avoiding the posts on the games you haven’t played but plan to play.

Credits

Way of the Hunter 2

Way of the Hunter

This Is the President

Favorite Games

killer7

Super Mario Galaxy

Half Life 2

Resident Evil 4

Device 6

Favorite Studios

Nintendo

Capcom

Simogo

Treasure

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