Criminally Intelligent Fun in Star Wars Outlaws

2025-09-04T08:00:00+01:00 | 2-minute read

Fact Sheet
Original Title
Star Wars Outlaws
Genres
Action
Adventure
Release Date
August 30, 2024 (PlayStation 5, Windows, Xbox Series)
September 4, 2025 (Switch 2)
Length
HowLongToBeat: 18.5-44 hours
Reviews
Edge: 7/10
Eurogamer: 2/5
Gamespot: 9/10
OpenCritic: 81/100
Creators
Developer: Massive Entertainment
Publisher: Ubisoft
Platforms
Epic Games Store: Digital
Microsoft Store: Digital
PlayStation 5: Digital
Steam: Digital
Switch 2: Digital
Xbox Series: Digital

Website

Some games are remembered not by their big moments but their moment-to-monents. In Outlaws, it’s not the Uncharted territory of wall climbing, gun fighting and grabbing from the back, it’s the smaller in-betweens: lockpicking, hacking, and gambling.

Star Wars Outlaws

As much as there’s to love in the gold standards of lockpicking, the Elder Scrolls and Splinter Cell series, all of them eventually dry up, becoming too easy and time-wasting. Lockpicking in Outlaws is not about twitching sticks: it’s a rhythm game, not at all simple, often requiring precision in following its simpler 2-beat signals up to more complicated and broken 4-beat patterns. And it never feels old, especially when I know that guard is coming in 10 seconds and I must unlock the door by then.

Star Wars Outlaws

Hacking is less about skill and more about luck, so it’s made more forgiving, similarly to virtual horse races that often have quests telling you the winning bet almost directly. So it falls onto the Sabacc card game to carry the proper skill-and-luck ratio, and it’s extremely effective. The rules are simple and not convoluted, modifiers keep it fresh and add strategic depth, but I can still win by just hoping that I eventually score a hand with two 1s. And most importantly, I can send my pet monster to check on other hands if I’m unsure. In a game where just pressing a button once often feels too effective, this move still stands out.

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My name is Anton, I’m a video game creator who proudly overthinks tiny aspects of game design. Every week, I take a game I’ve been playing and find a detail that may often not be its main focus. But it still deserves love, doesn’t it? Besides these aspects, I pay special attention to general game flow and game feel.

When I play new games, I like to take notes. They often end up messy, and I can’t share them with anyone. I even have trouble reading them later myself! So now I turn them into cohesive posts that not only I but others can read. I also need every excuse I can get to play new games, old games I’ve never played, old games I have no excuse to replay as well as games outside my comfort zone.

I try to avoid spoilers for the newer games I bring up, but sometimes I see no better way to make a point. So if you don’t want to be spoiled, I recommend avoiding the posts on the games you haven’t played but plan to play.

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