Kirby Sucks at Level Replays in The Forgotten Land

2025-08-29T08:00:00+01:00 | 2-minute read

Fact Sheet
Original Title
Kirby and the Forgotten Land
(星のカービィ ディスカバリー)
Genres
3D Platformer
Release Date
June 25, 2022 (Switch)
August 28, 2026 (Switch 2)
Length
HowLongToBeat: 10.5-22 hours
Reviews
Edge: 8/10
Eurogamer: 4/5
GameSpot: 9/10
OpenCritic: 85/100
Creators
Developer: HAL Laboratory
Publisher: Nintendo
Platforms
Switch: Digital / Physical
Switch 2: Digital / Physical

Website

I gotta give him credit. Kirby is such comfort food for someone who likes mascot platforming games. And in every Nintendo-adjacent platformer, there are two grand schemas: one for anyone who plays their first video game, and one for those who complete video games religiously. I’m always here for both, but unfortunately, the latter is not always as enjoyable as the former, yet without both, it doesn’t feel like I’m getting the whole package.

Kirby and the Forgotten Land

Kirby and the Forgotten Land is a prime example of this imbalance, and the Star-Crossed World expansion, which builds on top of existing environments, highlights it further. Every level has objectives to finish it and collect hidden “starries”, but then just as in the main game, there are 3 additional objectives that aren’t revealed until I finish the level or discover them by the whim of curiosity or accident. This is one crime Rockstar Games never admits to: giving me a challenging objective doesn’t provide me with more fun, it provides with a checkmark obligation. At least older Assassin’s Creed games let me know in advance how to achieve full synchronization, so if I failed it, I was the one obsessive-compulsive enough to replay.

Kirby and the Forgotten Land

In this Kirby, levels are designed to be one-hit wonders. They delight from start to finish with secrets, surprises and Mouthfuls, but the fun is just not there on the second try. The flow drags as they’re often deliberately long with no effective way to speedrun. Still, unless I complete the objectives, I feel like I’m not playing the game for the followers, I’m playing the game for the initiated. The approach would make sense if it was the old casual Game Boy Kirby, but with the final boss that is so-so (meaning that it gives me both Sonic and Souls vibes at the same time), it’s out of the question: it’s a collect-a-thon platformer made with followers in mind but not in execution.

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About Me

My name is Anton, I’m a video game creator who proudly overthinks tiny aspects of game design. Every week, I take a game I’ve been playing and find a detail that may often not be its main focus. But it still deserves love, doesn’t it? Besides these aspects, I pay special attention to general game flow and game feel.

When I play new games, I like to take notes. They often end up messy, and I can’t share them with anyone. I even have trouble reading them later myself! So now I turn them into cohesive posts that not only I but others can read. I also need every excuse I can get to play new games, old games I’ve never played, old games I have no excuse to replay as well as games outside my comfort zone.

I try to avoid spoilers for the newer games I bring up, but sometimes I see no better way to make a point. So if you don’t want to be spoiled, I recommend avoiding the posts on the games you haven’t played but plan to play.

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