Disney's "Weenie" Is Elden Ring's Most Obvious Virtue

2026-08-28T00:00:00+02:00 | 2-minute read

Fact Sheet
Original Title
エルデンリング
(Eruden Ringu)
Genres
Action
RPG
Release Date
February 25, 2022 (PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series)
August 28, 2026 (Switch 2)
Length
HowLongToBeat: 60-101 hours
Reviews
Edge: 10/10
Eurogamer: 5/5
GameSpot: 10/10
OpenCritic: 95/100
Creators
Developer: FromSoftware
Publisher: Bandai Namco Entertainment
Platforms
Microsoft Store: Digital
PlayStation 4: Digital
PlayStation 5: Digital
Steam: Digital
Switch 2: Digital
Xbox One: Digital
Xbox Series: Digital

Website

Legendary games share a similarity, a single massive landmark in the center of their worlds that naturally attracts attention. Hyrule Castle from The Legend of Zelda. The Citadel from Half-Life 2. And the Erdtree from Elden Ring, as, if I can call one game “legendary” after 4 years, it’s that one. Of course, there’s a story reason for every one of them, but these games are so good that I simply can’t assign their brilliance to their writers following a simple rule of scale juxtaposition. There’s more intent to it.

Elden Ring

The concept of “Weenies” comes from amusement park design. And video games integrate anything from there much more naturally than from any other discipline.

“Weenies” are great because they solve multiple design problems at once:
they let players orient themselves in the world no matter where they are and mentally map other locations in relation to the central object,
they remain enviromental manifestations of end-game goals and markers,
they provide an eventual sense of familiarity and safety as a single big constant in the world,
they draw attention away from less pretty objects, especially the ones with low level of detail.

And everything that solves multiple issues at once is worth consideration, even if there’s no universal recipy for any game.

Elden Ring

To me, there’s another function that “Weenies” fulfill, but it’s a more speculative one. I think games are more memorable thanks to them. When I recall Ocarina of Time, I immediately recall Link in his tunic with a vivid image of Hyrule Castle or the Death Mountain in the background. And when my brain constructs Elden Ring in my consciousness, the Erdtree is the building block that keeps the image from getting too non-specific. Memories of games are arguably more important than the actual experience of playing. While any good game is good to play in the moment, memorable games are the games that I want to replay.

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About Me

My name is Anton, I’m a video game creator who proudly overthinks tiny aspects of game design. Every week, I take a game I’ve been playing and find a detail that may often not be its main focus. But it still deserves love, doesn’t it? Besides these aspects, I pay special attention to general game flow and game feel.

When I play new games, I like to take notes. They often end up messy, and I can’t share them with anyone. I even have trouble reading them later myself! So now I turn them into cohesive posts that not only I but others can read. I also need every excuse I can get to play new games, old games I’ve never played, old games I have no excuse to replay as well as games outside my comfort zone.

I try to avoid spoilers for the newer games I bring up, but sometimes I see no better way to make a point. So if you don’t want to be spoiled, I recommend avoiding the posts on the games you haven’t played but plan to play.

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Way of the Hunter 2

Way of the Hunter

This Is the President

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killer7

Super Mario Galaxy

Half Life 2

Resident Evil 4

Device 6

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Nintendo

Capcom

Simogo

Treasure

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